You can find our games listed on itch.io | Gamejolt | Rpgmaker.net | Rmrk.net

Lirra: Thrones & Daggers (2017-Present) -  COMING SOON

Your throne is usurped, your family massacred. You now have to rely on allies and close friends where you once had servants and nobles, reclaim your throne and establish stability within the realm. Trust no one but yourself and your choices. 

The game is split into three chapters and could be described as like the Fable series. Your ultimate goal is win your throne back after having it usurped, you then rule as a monarch and fulfill promises or break them. This emphasis on the choices the player makes which can open or close quest lines and events to alter gameplay.

You start as a princess and the game pulls you along through detailed dialog and cut scenes to the events which leave you without a home and a family. The game then turns to a traditional RPG where the Princess must rally support from allies and other kingdoms while being guided by loyalists and household retainers.

The game is heavily influenced by Game of Thrones and is set in a medieval setting under a feudal system with slight magical aspects. Expect gore and foul language as castles and princesses aren't always a wonderful fluffy kingdom all the time.

The game's first chapter is nearly complete, this will form the basis of the demo i will be releasing.

Opening cutscene.

Introduction to the royal home.

The Player being intoduced to the lore of the game.

Escorted tour of the city.

World map of ruling households and their vassals.

Game event flowchart.

Prototype House Hearthstrong family tree.

Lirra: The Three Kingdom's Alliance (2011-Present) - ON HOLD

A game made in RMXP. A rather sandbox based RPG where the player can do a lot of exploring once you discover them in game. Really detailed with choices and consequences and NPCs which will move around and say different things during the events of the game.

The game is currently on hold at the moment. The battle system is really buggy and not really suitable for gameplay and player advancement within the game. The demo build is built however and features options upon completion like teleporting to locations which will be found in the finalgame.


Lirra Online (2007-2008) - CANCELLED

A rather ambitious project using the Elysium Engine and the first game set within Lirra. The working title was 'World of Lirra' and although released suffered from connection problems. The project was cancelled in order to make a more scaled down single-player game.

Namaar was the main hub and capital of the world and it featured store interiors and the outskirts of the town.


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